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SSX TRICKY HIGHLY COMPRESSED IN JUST 300 MB (PPSSPP). The most awaited game for Android (PPSSPP) is here in highly compressed in Just 300 MB (.CSO) It is originally created for PSP but now you can in Android / ios through PPSSPP Emulator.
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ISO download page for the game: SSX Tricky (PS2) - File: SSX Tricky (USA).torrent - EmuRoms.ch. This game has been selected by 1,342 players, who appreciated this game have given 4,1 star rating. SSX On Tour ISO file is available in the Europe version at our library. SSX On Tour is a GameCube emulator game that you can download to havev fun with your friends. SSX On Tour file size - 1.3GB is absolutely safe because was tested.
SSX Tricky | |
---|---|
Developer(s) | EA Canada |
Publisher(s) | EA Sports BIG |
Series | SSX |
Platform(s) | GameCube |
Release date(s) | NA November 5, 2001 JP December 27, 2001 EU May 3, 2002 |
Genre(s) | Sports, Snowboarding |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | GSTJ13, GSTE69, GSTP69 |
See also... | Dolphin Forum thread Open Issues Search Google Search Wikipedia |
![Ssx Ssx](https://gamefabrique.com/screenshots2/ps2/ssx-tricky-10.big.jpg)
SSX Tricky is a snowboarding video game, the second game in the SSX series published and developed by EA Canada. In SSX, players choose one of several varied characters, participate in races or trick competitions, and earn rewards. The game's sequels are SSX 3, SSX on Tour, SSX Blur, and SSX: Deadly Descents. It is named after Run-D.M.C.'s 'It's Tricky', which is featured throughout the game.
- 1Emulation Information
- 2Problems
- 3Configuration
Emulation Information
16:9
SSX Tricky has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to 'Auto'. Using the widescreen hack with this title is not recommended. This title's '16:9' option will output a 16:9 image on a 4:3 display and is generally not desirable, the 'Animorphic' option will display widescreen output appropriately.
Problems
Internal Assertion Error
When starting the game, Dolphin raises an assertion error in VertexShaderGen.cpp at the line _assert_(bpmem.genMode.numtexgens xfmem.numTexGen.numTexGens); it is currently unknown what causes this. Refer issue 9930. This has been fixed by 5.0-11866.
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Lens Flare
The lens flare effect cuts speed on even the most powerful computers. Using the Vulkan backend can improve performance, or the effect can be disabled entirely by turning on 'Skip EFB Access from CPU' in configuration. Fixed in 5.0-9735.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | Off | Causes crashes |
Version Compatibility
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The graph below charts the compatibility with SSX Tricky since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
5.0-13242(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.
Testing
This title has been tested on the environments listed below:
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Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
3.0-161 | Windows 7 | Intel Core i7 @ 2.67GHz | NVIDIA GeForce 560 Ti | Playable, minor slowdown in many places | Blinity |
3.0-776 | Windows 7 | Intel Core i7-2670QM @ 2.2GHz | NVIDIA GeForce GT 540M | Playable, has some minor slowdowns but mostly runs too fast unless audio is used for syncing however, looking at the sun will destroy framerate (can't specify a way to correct this, it differs from GFX card to GFX card). | Speedytech7 |
4.0-3599 | Windows 7 | Intel Core i5-4690K @ 4.2GHz | AMD Radeon HD 7750 | Perfect. 2x Native, 4x AA, 16x AF, LLE on thread | Keller999 |
4.0-4480 | Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Stutters/freezes occasionally with default settings, but perfectly playable with Skip EFB Access enabled. Finished 5 or 6 missions and everything was fine. However, if you have Real XFB turned on and Dual Core turned on at the same time, when you start the game Dolphin will hang and have to be closed using System Monitor or equivalent. Either one or the other is okay, just don't use both at the same time. HLE audio perfect. | Xerxes |
5.0-4031 | macOS 10.12.5 | Intel Core i7 @ 2.8GHz | Intel Iris | Played through entire game with default settings on recent Dolphin builds, works great. | ligfx |
Gameplay Videos
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